Justin Hrala
Justin Hrala
3D Environment Artist / Prop Artist
Kirkland, WA, United States of America

Summary

Environment and prop artist seeking to expand creative and technical boundaries. Team and results oriented. Constantly on the lookout for creative inspiration, be it nature, games, movies, music, documentaries, and life. Always learning. Always creating. US Army veteran of nearly ten years before pursuing Master of Interactive Technology degree from Southern Methodist University's Guildhall.

Resume PDF

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Skills

Game Development3D ModelingPBR TexturingTexturingTexture BakingDigital SculptingHigh-poly ModelingLow-poly ModelingUV MappingDigital PaintingRiggingProject Management

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
ZBrush
ZBrush
Mudbox
Mudbox
Maya
Maya
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
SpeedTree
SpeedTree
Substance B2M
Substance B2M

Productions

  • Sow
    • Video Game
      Middle-Earth: Shadow of War
    • Year
      2017
    • Role
      Associate World Artist (Contract)
    • Company
      Monolith Productions
  • Untitled 2
    • Video Game
      Creativerse
    • Year
      2017
    • Role
      Texture Artist (Contract)
    • Company
      Playful Corp
  • 3
    • Mobile Game
      Beasts vs Bots (Unreleased)
    • Year
      2015
    • Role
      Game Artist (Contract)
    • Company
      Shiver Entertainment
  • 4
    • Video Game
      A Tale in the Desert
    • Year
      2003
    • Role
      3D Artist (Intern)
    • Company
      eGenesis

Experience

  • Associate World Artist (Contract) at Monolith Productions
    Kirkland, WA, United States of America
    November 2016 - March 2017 (4 months)

    • Optimized and kitbashed existing in-game assets and handled database entries

    for the Middle-Earth: Shadow of War user-interface.

    • Modified textures for UI assets to adhere to strict performance metrics.

    • Participated in gameplay sessions to find bugs and performance issues.

  • 3D Artist (Contract) at Balanced Media Technology
    McKinney, TX, United States of America
    June 2015 - March 2016 (9 months)

    • Created visual and gameplay designs for an unannounced 3D game project.

    • Developed over 20 different style guides for environments and characters.

    • Provided feedback and critique for a team of in-house and outsourced artists.

    • Co-developed key environment, character, gameplay and story ideas with designers.

  • Game Artist (Contract) at Shiver Entertainment
    Miami, FL, United States of America
    May 2014 - August 2014 (3 months)

    • Worked with designers and programmers to develop a system to

    generate 2500 unique decals for an unreleased title, Beasts vs Bots.

    • Created altered states for multiple assets while adhering to end-product parameters.

  • Texture Artist (Contract) at Playful Corp
    McKinney, TX, United States of America
    March 2014 - March 2014 ()

    • Hand-painted various weapon and prop textures for their game CreatiVerse.

    • Full-time, completed between SMU Guildhall semesters.

  • 3D Artist (Intern) at eGenesis
    Pittsburgh, PA, United States of America
    February 2005 - August 2005 (6 months)

    • Created environment and character assets for the game A Tale in the Desert; part-time.