Justin Hrala
Justin Hrala
3D Artist | Materials + Environments + Props
Huntsville, AL, United States of America

About

Digital 3D artist with 5 years of experience in modeling, texturing, technical, lighting, and visualization. Proactive team member adept at creating game assets such materials, environments, and props. Able to work independently, optimize assets for performance, and problem solve across disciplines. Exceptional communicator and strong mentor.

Resume PDF

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Skills

Game Development3D ModelingPBR TexturingTexturingTexture BakingDigital SculptingHigh-poly ModelingLow-poly ModelingUV MappingDigital PaintingRiggingProject Management

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
ZBrush
ZBrush
Mudbox
Mudbox
Maya
Maya
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
quixel
quixel
Gaea
Gaea
Unity
Unity
World Machine
World Machine
Quixel Suite
Quixel Suite
SpeedTree
SpeedTree
Substance B2M
Substance B2M

Productions

  • Default
    • Video Game
      Halo Infinite
    • Year
      2020
    • Role
      Surfacing Artist
    • Company
      343 Industries
  • Untitled 3
    • Video Game
      The Grand Tour Game
    • Year
      2019
    • Role
      3D Texture Artist
    • Company
      Amazon Game Studios
  • Sow
    • Video Game
      Middle-Earth: Shadow of War
    • Year
      2017
    • Role
      Associate World Artist (Contract)
    • Company
      Monolith Productions
  • 3
    • Mobile Game
      Beasts vs Bots (Unreleased)
    • Year
      2015
    • Role
      Game Artist (Contract)
    • Company
      Shiver Entertainment

Experience

  • 3D Artist at Innovation Integration, Inc
    Huntsville, AL, United States
    June 2020 - Present

  • Surfacing Artist (Contract) at 343 Industries
    Redmond, WA, United States of America
    March 2020 - May 2020

  • 3D Texture Artist at Amazon Game Studios
    Seattle, WA, United States of America
    October 2017 - August 2019

    • Developed and created original 3D textures and graphics for The Grand Tour Game.

    • Optimized draw calls and memory usage to deliver a solid framerate for weekly releases.

    • Documented game art creation workflows for outsourced studio teams.

  • Associate World Artist (Contract) at Monolith Productions
    Kirkland, WA, United States of America
    November 2016 - March 2017

    • Kitbashed existing in-game assets for Middle-Earth: Shadow of War and managed database user-interface (UI).

    • Improved UI texture assets to meet high performance metrics.

  • 3D Artist (Contract) at Balanced Media Technology
    McKinney, TX, United States of America
    June 2015 - March 2016

    • Created previs and gameplay props, environments, and designs for an unannounced 3D game project.

  • Game Artist (Contract) at Shiver Entertainment
    Miami, FL, United States of America
    May 2014 - August 2014

    • Created decal sprite sets for an unreleased mobile game Beasts vs Bots.