Justin Hrala
Justin Hrala
Senior Hard Surface Artist at Funcom
Raleigh, NC, United States

About

Senior 3D artist specializing in modeling, texturing, technical art, lighting, and visualization. Proactive team member adept at creating game assets such materials, environments, and props. Able to work independently and remotely. Exceptional communicator and strong mentor.

Resume PDF

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Skills

Game Development3D ModelingPBR TexturingTexturingTexture BakingDigital SculptingHigh-poly ModelingLow-poly ModelingUV MappingDigital PaintingRiggingProject Management

Software proficiency

Blender
Blender
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
Quixel Mixer
Quixel Mixer
Megascans
Megascans
Gaea
Gaea
World Machine
World Machine
SpeedTree
SpeedTree

Productions

    • Video Game
      Halo Infinite
    • Year
      2020
    • Role
      Surfacing Artist
    • Company
      343 Industries
    • Video Game
      The Grand Tour Game
    • Year
      2019
    • Role
      3D Texture Artist
    • Company
      Amazon Game Studios
    • Video Game
      Middle-Earth: Shadow of War
    • Year
      2017
    • Role
      Associate World Artist (Contract)
    • Company
      Monolith Productions
    • Mobile Game
      Beasts vs Bots (Unreleased)
    • Year
      2015
    • Role
      Game Artist (Contract)
    • Company
      Shiver Entertainment

Experience

  • Senior Hard Surface Artist at Funcom, Inc
    Raleigh, NC, US
    February 2022 - Present

    • Creates a wide range of hard surface assets, including weapons, vehicles, buildings, and props.

    • Works effectively in interdisciplinary teams, collaborating with artists, designers, and programmers to ensure asset integration and quality.

    • Reviews outsourced assets for quality and technical standards.

  • 3D Artist at Integration Innovation, Inc
    Huntsville, AL
    June 2020 - February 2022

    • Creates high fidelity hard-surface 3D models and textures for defense industry training simulations.

    • Develops material and production pipeline workflows to be used across teams.

    • Mentors junior artists for their creative and professional growth.

  • Surfacing Artist (Contract) at 343 Industries
    Redmond, WA, United States of America
    March 2020 - June 2020

    • Responsible for developing surface storytelling wear/tear on environmental assets for Halo: Infinite.

  • Digital Content Creator at jbh3D
    United States of America
    August 2019 - Present

    • Creates and sells 2D and 3D assets, to include models, textures and tutorials through online marketplaces.

    • Sells custom-art hobby gaming accessories and digital art prints via online distributors.

  • 3D Texture Artist at Amazon Game Studios
    Seattle, WA, United States of America
    October 2017 - August 2019

    • Developed and created original 3D textures and graphics for The Grand Tour Game.

    • Optimized draw calls and memory usage to deliver a solid framerate for weekly releases.

    • Documented game art creation workflows for outsourced studio teams.

  • Associate World Artist (Contract) at Monolith Productions
    Kirkland, WA, United States of America
    November 2016 - March 2017

    • Kitbashed existing in-game assets for Middle-Earth: Shadow of War and managed database user-interface (UI).

    • Improved UI texture assets to meet high performance metrics.

  • 3D Artist (Contract) at Balanced Media Technology
    McKinney, TX, United States of America
    June 2015 - March 2016

    • Created previs and gameplay props, environments, and designs for an unannounced 3D game project.

  • Game Artist (Contract) at Shiver Entertainment
    Miami, FL, United States of America
    May 2014 - August 2014

    • Created decal sprite sets for an unreleased mobile game Beasts vs Bots.

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